【夏休み】Gems3 翻訳会【特別企画】
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00011
02/07/14 13:57ID:idaGgm9E参加希望者は至急予約しとけよ↓
http://www.amazon.co.jp/exec/obidos/ASIN/1584502339/249-4970645-5559501
>>2 GENERAL PROGRAMMING
>>3 MATHEMATICS
>>4 ARTIFICIAL INTELLIGENCE
>>5 GRAPHICS
>>6 NETWORK AND MULTIPLAYER
>>7 AUDIO
00021
02/07/14 13:58ID:???Introduction
1.1 Scheduling Game Events
1.2 An Object-Composition Game Framework
1.3 Finding Redeeming Value in C-Style Macros
1.4 Platform-Independent, Function-Binding Code Generator
1.5 Handle-Based Smart Pointers
1.6 Custom STL Allocators
1.7 Save Me Now!
1.8 Autolists Design Pattern
1.9 Floating-Point Exception Handling
1.10 Programming a Game Design-Compliant Engine Using UML
1.11 Using Lex and Yacc To Parse Custom Data Files
1.12 Developing Games for a World Market
1.13 Real-Time Input and UI in 3D Games
1.14 Natural Selection: The Evolution of Pie Menus
1.15 Lightweight, Policy-Based Logging
1.16 Journaling Services
1.17 Real-Time Hierarchical Profiling
00031
02/07/14 13:59ID:???Introduction
2.1 Fast Base-2 Functions for Logarithms and Random Number Generation
2.2 Using Vector Fractions for Exact Geometry
2.3 More Approximations to Trigonometric Functions
2.4 Quaternion Compression
2.5 Constrained Inverse Kinematics
2.6 Cellular Automata for Physical Modeling
2.7 Coping with Friction in Dynamic Simulations
00041
02/07/14 13:59ID:???Introduction
3.1 Optimized Machine Learning with GoCap
3.2 Area Navigation: Expanding the Path-Finding Paradigm
3.3 Function Pointer-Based, Embedded Finite-State Machines
3.4 Terrain Analysis in an RTS?The Hidden Giant
3.5 An Extensible Trigger System for AI Agents, Objects, and
3.6 Tactical Path-Finding with A*
3.7 A Fast Approach to Navigation Meshes
3.8 Choosing a Relationship Between Path-Finding and Collision
00051
02/07/14 14:00ID:???Introduction
4.1 T-Junction Elimination and Retriangulation
4.2 Fast Heightfield Normal Calculation
4.3 Fast Patch Normals
4.4 Fast and Simple Occlusion Culling
4.5 Triangle Strip Creation, Optimizations, and Rendering
4.6 Computing Optimized Shadow Volumes for Complex Data Sets
4.7 Subdivision Surfaces for Character Animation
4.8 Improved Deformation of Bones
4.9 A Framework for Realistic Character Locomotion
4.10 A Programmable Vertex Shader Compiler
4.11 Billboard Beams
4.12 3D Tricks for Isometric Engines
4.13 Curvature Simulation Using Normal Maps
4.14 Methods for Dynamic, Photorealistic Terrain Lighting
4.15 Cube Map Lighting Techniques
4.16 Procedural Texturing
4.17 Unique Textures
4.18 Textures as Lookup Tables for Per-Pixel Lighting Computations
4.19 Rendering with Handcrafted Shading
00061
02/07/14 14:00ID:???Introduction
5.1 Minimizing Latency in Real-Time Strategy Games
5.2 Real-Time Strategy Network Protocol
5.3 A Flexible Simulation Architecture for
Massively Multiplayer Games
5.4 Scaling Multiplayer Servers
5.5 Template-Based Object Serialization
5.6 Secure Sockets
5.7 A Network Monitoring and Simulation Tool
5.8 Creating Multiplayer Games with DirectPlay 8.1
5.9 Wireless Gaming Using the Java Micro Edition
00071
02/07/14 14:01ID:???Introduction
6.1 Audio Compression with Ogg Vorbis
6.2 Creating a Compelling 3D Audio Environment
6.3 Obstruction Using Axis-Aligned Bounding Boxes
6.4 Using the Biquad Resonant Filter
6.5 Linear Predictive Coding for Voice Compression and Effects
6.6 The Stochastic Synthesis of Complex Sounds
6.7 Real-Time Modular Audio Processing for Games
0008名前は開発中のものです。
02/07/14 15:10ID:???それとも翻訳したっていう事実だけを報告するスレなのか?
0009名前は開発中のものです。
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0010名前は開発中のものです。
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02/07/14 17:10ID:???0012名前は開発中のものです。
02/07/14 18:21ID:???0013名前は開発中のものです。
02/07/14 19:23ID:???0014名前は開発中のものです。
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0015名前は開発中のものです。
02/07/14 22:27ID:???0016名前は開発中のものです。
02/07/14 22:40ID:ihKKzVSQ〜〜というメリットがある。
で、その方法は〜〜といった感じだ。
みたいに、直接翻訳せずに要約して紹介するのは違反ですか?
■ このスレッドは過去ログ倉庫に格納されています