vecFaceIndexes.push_back( FaceIndex());
for( DWORD dwNumFaces = 0; dwNumFaces < vecFaces.size(); dwNumFaces++)
{
BOOL bHit = FALSE;
vector< FaceIndex >::iterator iFaceIndex;
for( iFaceIndex = vecFaceIndexes.begin(); !bHit && iFaceIndex != vecFaceIndexes.end(); iFaceIndex++)
{
vector< DWORD > vecBoneId = iFaceIndex->m_vecBoneId;
WeightVector::const_iterator iFaceWeight;
for( iFaceWeight = vecFaces[dwNumFaces].m_vecWeights.begin();; iFaceWeight++)
{
if( iFaceWeight == vecFaces[dwNumFaces].m_vecWeights.end())
{
iFaceIndex->m_vecBoneId.assign( vecBoneId.begin(), vecBoneId.end());
iFaceIndex->m_vecFaceId.push_back( dwNumFaces);

bHit = TRUE;
break;
}