//敵弾
        for (int cnt=0 ; cnt<EBULLET_MAX ; cnt++)
        {
            if (bl[cnt][0] == 1)
            {
                bl[cnt][3] = bl[cnt][3] + 8; //移動
                DrawLine(bl[cnt][2], bl[cnt][3], bl[cnt][2], bl[cnt][3] + 16, GetColor(255,255,255)); //描画
                if (bl[cnt][3] > 480) bl[cnt][0] = 0; //画面外なら使用終了
                if ((bl[cnt][2] > cx) && (bl[cnt][2] < cx + 32) && (bl[cnt][3] > cy) && (bl[cnt][3] < cy+32)) Dead = 1; //自機との当たり判定
            }
        }

        DrawFormatString( 200, 0, GetColor(255,255,255), "Score : %d", Score);

        if (Score > HighScore) HighScore = Score;
        DrawFormatString( 0, 0, GetColor(255,255,255), "High-Score : %d", HighScore);

        // 裏画面の内容を表画面に反映させる
        ScreenFlip() ;